Facebook remembers its VR device... it irritates my skin, it burns me




 Oakleys, owned by social media giant Facebook, has ordered the ear pads that come with the Quest 2 virtual reality device to be removed and glued to the scalp to install the device. After a few (according to the company), they reported that these pads were "irritating" to the skin. The company will also provide silicon-based alternatives without additional cash.

 According to BBC reports, Facebook also announced that it will temporarily stop selling Quest 2 devices, all of which will be equipped with new silicone seals from August 24. ...These devices, but what’s new today is that when Facebook started sending emails to many Oakleys device users, this “voluntary recall” was proposed after discussions between security agencies in the United States and Canada and around the world .

 They received 5,716 reports of "skin irritation", including rash, swelling, burning and itching. Of the 4 million devices sold, 45 were sent to medical institutions. Although the number of reports is small and most of the reported cases are few, we are committed to ensuring that our products are safe and easy to use for everyone who uses them," said Andrew Bozworth, Director of Virtual and Augmented Reality Say on Twitter. From Facebook.

 Virtual reality (VR) devices are electronic devices in the form of glasses, no matter how they rotate, users can see the digital world around them.For example, users can enter a video game and see everything surrounding them in the game as if they were in the game; on the other hand, AR devices are similar to the way virtual reality devices work, but they don’t force users to see virtual reality. Rather, it combines the real reality in front of them with visual effects.

 For example, when we are driving on the street, we can consider adding traffic lights and direction glasses. Facebook boss Mark Zuckerberg, a big tech fan, said last week that people will spend more time in virtual reality in the future, "instead of just watching the content, you are there." For example, this is a video from the Horizon Facebook platform where the user is. It's not like surfing on the Facebook platform. The entrance here is through virtual reality equipment.

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